Here is an overview of an in-game "scavenger hunt" idea I had recently. It's sort of "badge collection meets promo items" that encourages players to play multiple MMOG games (but not necessarily simultaneously)....
Posted by Keith on October 2, 2007 12:38 PM
Several years ago, I was an event volunteer for a large MMOG. Many of our live, in-game events required approval from higher-ups before we volunteers were allowed to enact them. The wait for approval often felt like forever, so I...
Posted by Keith on June 18, 2005 10:57 PM
Many role-playing games penalize players when their characters die. Penalties include experience loss, level loss, item loss, and returning to a starting location (which may include repopulated spawns besides the extra travel hassle). Some games penalize with experience debt, splitting...
Posted by Keith on May 14, 2005 12:14 AM
Some MMOGs track server-wide or service-wide character achievement stats, and players enjoy seeing their characters rise to the top of these lists. This obviously appeals to "over-achievers," but the everyman is sort of left out. I'd like to see some...
Posted by Keith on May 8, 2005 12:32 AM
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