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Courage Club Improvements

August 31, 2023

Like many role-playing games (RPGs), combat is a major focus of Shroud of the Avatar. As an alternative to pitting one's skills against enemies in dangerous locations, Courage Club offers a relatively safe space for one to test their... (Read more)

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Port Harmony Cistern

July 27, 2023

Underneath Port Harmony is a cistern that's critical to that city's water management. Players with access to Shroud of the Avatar's Episode 2 region may accept a quest from a "watersmith" NPC that tasks them with venturing through several... (Read more)

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Vikland's Obsidian Valley

December 15, 2022

Keith created the Vikland region as very large, a long coastal forest with many mountains, several ruins, a village, and a secret valley inaccessible to players until after they begin a certain quest. The quest starts in the village... (Read more)

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Vikland

October 27, 2022

Vikland is a large adventure scene that Keith created within Shroud of the Avatar's Episode 2 region, complete with woodlands teeming with wildlife and resources, islands with shipwrecks and undead pirates, dangerous rare monsters, puzzles, and quests. Keith wanted... (Read more)

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Grusk Factory

June 29, 2022

Many scenes in Mistrendur, the new region available with the Shroud of the Avatar's Episode 2 expansion, include a secondary area with tougher enemies, optional puzzles, wave battles, special rewards for those who make it all the way to... (Read more)

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The Outlaw's Run

August 26, 2021

The Outlaws' Run is an early adventure scene in Shroud of the Avatar's Episode 2 region, just north of the main entry location. It's this woodlands are home to a variety of critters and threats, a hedge maze with... (Read more)

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Lord British's Castle

September 24, 2020

Lord British's Castle is a challenge dungeon that Keith created for Shroud of the Avatar's Episode 2. Located near the main access point for the Episode 2 lands, this scene is easily accessible and allows players to test themselves... (Read more)

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Bunker C

April 30, 2020

Shroud of the Avatar fiction implies there are several ancient bunkers in the world, hidden to all but the most experienced adventurers. Release 77 brought Bunker C to the game as a new underground scene that players could access from... (Read more)

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Ulfheim Reimagined

September 26, 2019

Keith recreated a scene named Ulfheim intended for veteran players in Shroud of the Avatar that included recreating the scene from the ground-up, including terrain editing and other world building, enemy spawning, resource spawning, creating three wave battles, and... (Read more)

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Dragon Wave Battle

April 25, 2019

Just before a new release went live, a simple fight with a dragon (high-threat/good reward) was identified as a possible exploit situation. The dragon was always available when the players entered the area and he normally took 8 minute... (Read more)

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Krampus, Seasonal Boss Fight

December 13, 2018

Krampus is one of several seasonal boss monsters that players can encounter in Shroud of the Avatar. Each seasonal boss monster is available for two months and then goes dormant, although their bases of operations remain populated by their... (Read more)

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Brittany Sewers, Boss Fight

July 28, 2016

A great evil lurks deep in the heart of the Brittany Sewers. Exploring deep into this massive underground scene reveals greater and greater challenge, culminating in a unique boss fight. When the players drop into boss fight room, they'll... (Read more)

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Control Point Perks

April 28, 2016

In Shroud of the Avatar, Control Points mark contested locations where players are pitted against waves of non-player enemies. Each wave of enemies is more powerful than the last, and waves come with ever-increasing frequency. It's a high-level activity... (Read more)

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New Genesis Now

May 18, 2015

Keith created the majority of the "Return to the Nexus" 8-player operation for the "Halls of Power Part II" DLC. Gameplay for this operation was spread across three separate locations: the Necropolis of New Genesis, the new Forests of... (Read more)

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Return to the Nexus

February 3, 2015

Keith created the "Return to the Nexus" 4-player operation for the "Amazon Fury Part II" DLC. This operation focused on this DLC's Amazon theme, but it provided Keith with an extra levels of challenge in that it was also... (Read more)

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Love and War

November 11, 2014

Keith created the "Love and War" 8-player operation for DC Universe Online, considered to be the hardest part of the "War of the Light Part II" content. Gameplay was spread over three separate locations, ending in the new Zamaron... (Read more)

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Mist Recovery

January 22, 2014

Keith created the "Mist Recovery" 8-player operation for DC Universe Online, part of the "War of the Light Part I" content. Gameplay was spread over three separate locations, ending in the new Mogo map for Heroes or Ranx map... (Read more)

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