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Sneak Scene
January 25, 2024
Although Shroud of the Avatar doesn't have true "sneak" mechanics (as of this writing, non-player characters (NPCs) have full 360 awareness and will always see a player character when within range), Keith used the conversation system within Sneak Scene... (Read more)
Tags: Catnip Games, livestream, multiplayer, Portalarium, puzzle, quest design, single-player, worldbuilding
Port Harmony Cistern
July 27, 2023
Underneath Port Harmony is a cistern that's critical to that city's water management. Players with access to Shroud of the Avatar's Episode 2 region may accept a quest from a "watersmith" NPC that tasks them with venturing through several... (Read more)
Tags: boss fight, Catnip Games, multiplayer, Portalarium, puzzle, quest design, single-player, wave battle, worldbuilding
Vikland's Obsidian Valley
December 15, 2022
Keith created the Vikland region as very large, a long coastal forest with many mountains, several ruins, a village, and a secret valley inaccessible to players until after they begin a certain quest. The quest starts in the village... (Read more)
Tags: boss fight, Catnip Games, multiplayer, Portalarium, puzzle, quest design, single-player, wave battle, worldbuilding
Vikland
October 27, 2022
Vikland is a large adventure scene that Keith created within Shroud of the Avatar's Episode 2 region, complete with woodlands teeming with wildlife and resources, islands with shipwrecks and undead pirates, dangerous rare monsters, puzzles, and quests. Keith wanted... (Read more)
Tags: Catnip Games, multiplayer, Portalarium, puzzle, quest design, single-player, wave battle, worldbuilding
Grusk Factory
June 29, 2022
Many scenes in Mistrendur, the new region available with the Shroud of the Avatar's Episode 2 expansion, include a secondary area with tougher enemies, optional puzzles, wave battles, special rewards for those who make it all the way to... (Read more)
Tags: boss fight, Catnip Games, multiplayer, Portalarium, puzzle, quest design, single-player, wave battle, worldbuilding
The Outlaw's Run
August 26, 2021
The Outlaws' Run is an early adventure scene in Shroud of the Avatar's Episode 2 region, just north of the main entry location. It's this woodlands are home to a variety of critters and threats, a hedge maze with... (Read more)
Tags: Catnip Games, multiplayer, Portalarium, puzzle, quest design, single-player, wave battle, worldbuilding
The Obsidian Panopticon
April 29, 2021
In the coldest region of Mistrendur (the continent at the heart of Shroud of the Avatar's Episode 2 content), the evil Obsidian elves have built an inescapable prison for high value prisoners. For this prison, Keith avoided the stereotypes... (Read more)
Tags: Catnip Games, multiplayer, Portalarium, puzzle, quest design, single-player, worldbuilding
Lord British's Castle
September 24, 2020
Lord British's Castle is a challenge dungeon that Keith created for Shroud of the Avatar's Episode 2. Located near the main access point for the Episode 2 lands, this scene is easily accessible and allows players to test themselves... (Read more)
Tags: boss fight, Catnip Games, multiplayer, Portalarium, puzzle, quest design, single-player, wave battle, worldbuilding
Bunker C
April 30, 2020
Shroud of the Avatar fiction implies there are several ancient bunkers in the world, hidden to all but the most experienced adventurers. Release 77 brought Bunker C to the game as a new underground scene that players could access from... (Read more)
Tags: Catnip Games, multiplayer, Portalarium, puzzle, quest design, single-player, wave battle, worldbuilding
Ulfheim Reimagined
September 26, 2019
Keith recreated a scene named Ulfheim intended for veteran players in Shroud of the Avatar that included recreating the scene from the ground-up, including terrain editing and other world building, enemy spawning, resource spawning, creating three wave battles, and... (Read more)
Tags: Catnip Games, livestream, multiplayer, Portalarium, puzzle, quest design, single-player, wave battle, worldbuilding
Brittany Sewers, Dockside
June 30, 2016
The capital city of Brittany in Shroud of the Avatar was conceived as a single scene but became several neighborhoods by the time it went live, each with its own separate scene and personality. Underneath the city is Brittany... (Read more)
Tags: Catnip Games, multiplayer, Portalarium, puzzle, quest design, single-player, worldbuilding