Featured

Search Results

Results tagged “livestream” search.

 

Sneak Scene

January 25, 2024

Although Shroud of the Avatar doesn't have true "sneak" mechanics (as of this writing, non-player characters (NPCs) have full 360 awareness and will always see a player character when within range), Keith used the conversation system within Sneak Scene... (Read more)

Tags: , , , , , , ,

 

Ulfheim Reimagined

September 26, 2019

Keith recreated a scene named Ulfheim intended for veteran players in Shroud of the Avatar that included recreating the scene from the ground-up, including terrain editing and other world building, enemy spawning, resource spawning, creating three wave battles, and... (Read more)

Tags: , , , , , , , ,

 

Dragon Wave Battle

April 25, 2019

Just before a new release went live, a simple fight with a dragon (high-threat/good reward) was identified as a possible exploit situation. The dragon was always available when the players entered the area and he normally took 8 minute... (Read more)

Tags: , , , , , , , ,

 

Krampus, Seasonal Boss Fight

December 13, 2018

Krampus is one of several seasonal boss monsters that players can encounter in Shroud of the Avatar. Each seasonal boss monster is available for two months and then goes dormant, although their bases of operations remain populated by their... (Read more)

Tags: , , , , , , , ,

 

New Genesis Now

May 18, 2015

Keith created the majority of the "Return to the Nexus" 8-player operation for the "Halls of Power Part II" DLC. Gameplay for this operation was spread across three separate locations: the Necropolis of New Genesis, the new Forests of... (Read more)

Tags: , , , , , , , , ,

 

Return to the Nexus

February 3, 2015

Keith created the "Return to the Nexus" 4-player operation for the "Amazon Fury Part II" DLC. This operation focused on this DLC's Amazon theme, but it provided Keith with an extra levels of challenge in that it was also... (Read more)

Tags: , , , , , , ,

 

Love and War

November 11, 2014

Keith created the "Love and War" 8-player operation for DC Universe Online, considered to be the hardest part of the "War of the Light Part II" content. Gameplay was spread over three separate locations, ending in the new Zamaron... (Read more)

Tags: , , , , , , , ,

 

Gotham Under Siege

April 30, 2014

Keith created the single-player content in the "Gotham Under Siege" area for DC Universe Online, part of the "Amazon Fury Part I" DLC. Players who purchase this DLC and have Combat Rating 100 can play this content. In this... (Read more)

Tags: , , , , , ,

 

Mist Recovery

January 22, 2014

Keith created the "Mist Recovery" 8-player operation for DC Universe Online, part of the "War of the Light Part I" content. Gameplay was spread over three separate locations, ending in the new Mogo map for Heroes or Ranx map... (Read more)

Tags: , , , , , , , , , ,

 

Wrath in the Gotham Wastelands

August 29, 2013

Keith created the single-player content set in "Wrath" section of the new Gotham Wastelands area for DC Universe Online, part of the "Sons of Trigon" DLC. Players who purchase this DLC and have Combat Rating 84 can play this... (Read more)

Tags: , , , , , , , , ,

 

Contact

July 15, 2007

If you're looking to hire Keith Quinn as a game designer, feel free to contact him through his page at LinkedIn. If you'd like to follow Keith on social media, below are some links you might find useful. Keith... (Read more)

Tags: ,