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Balloons as Teleporters

May 26, 2016

The world of Shroud of the Avatar is divided into many adventure, town, and story scenes. Exiting a scene can be as simple as walking to the edge of the play area, but SotA also includes many interactive teleporters.... (Read more)

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Tier Markers

September 24, 2015

Players should have indications that they scenes they're adventuring within are appropriate for their abilities and experience. Many games display the power-level of enemies with a combination of level numbers, icons, and colors. However, Shroud of the Avatar downplays... (Read more)

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Patrol Catastrophe

February 3, 2015

Keith contributed to the "Amazon Fury" solo mission, "Patrol Catastrophe," namely outlining the mission, writing fiction, and creating ancillary designs such as writing the VO dialogue for collections. This mission tasked players with finding a missing Amazon patrol, but... (Read more)

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The New Gods

August 6, 2014

Keith created a large amount of ancillary contact for "Halls of Power" in DC Universe Online, namely "The New Gods" mission that led players through each alert and operation, the Ancient Urgrund Weapons and their special abilities, and the... (Read more)

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Gotham Under Siege

April 30, 2014

Keith created the single-player content in the "Gotham Under Siege" area for DC Universe Online, part of the "Amazon Fury Part I" DLC. Players who purchase this DLC and have Combat Rating 100 can play this content. In this... (Read more)

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Mist Recovery

January 22, 2014

Keith created the "Mist Recovery" 8-player operation for DC Universe Online, part of the "War of the Light Part I" content. Gameplay was spread over three separate locations, ending in the new Mogo map for Heroes or Ranx map... (Read more)

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Wrath in the Gotham Wastelands

August 29, 2013

Keith created the single-player content set in "Wrath" section of the new Gotham Wastelands area for DC Universe Online, part of the "Sons of Trigon" DLC. Players who purchase this DLC and have Combat Rating 84 can play this... (Read more)

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Companion Canticles Repeatable Quests

November 12, 2012

Arcane Legends includes a bard who tells stories so vivid, that players can experience these tales in the first person as actual quests. Keith was responsible for the initial "Companion Canticles" at the game's launch, including writing, map editing,... (Read more)

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Scorn Crusade Boss Fight

September 19, 2012

Keith created the boss fight at the end of the second part of the "Scorn Expansion" for Star Legends, which included map editing, enemy NPC creation, scripting, and writing. After clearing out the preceding enemies, and moving into the... (Read more)

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Forgotten Treasure Dungeon

May 30, 2012

Keith was responsible for the Forgotten Treasure special event dungeon in Pocket Legends, including map editing, item reward creation, and enemy NPC creation and scripting. The Forgotten Treasure dungeon was for a limited-time event that focused on players "bashing"... (Read more)

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New Player Experience

February 1, 2008

Keith re-envisioned Dungeon Runners' new player experience, starting with a new "Helper Noobosaur" character permanently stationed at an eye-catching kiosk to act as both the single starting point for players and a knowledge base system for the questions most... (Read more)

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