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Balloons as Teleporters
May 26, 2016
The world of Shroud of the Avatar is divided into many adventure, town, and story scenes. Exiting a scene can be as simple as walking to the edge of the play area, but SotA also includes many interactive teleporters.... (Read more)
Tags: ancillary design, Catnip Games, multiplayer, Portalarium, single-player, worldbuilding
Tier Markers
September 24, 2015
Players should have indications that they scenes they're adventuring within are appropriate for their abilities and experience. Many games display the power-level of enemies with a combination of level numbers, icons, and colors. However, Shroud of the Avatar downplays... (Read more)
Tags: ancillary design, Catnip Games, multiplayer, Portalarium, single-player, worldbuilding
Patrol Catastrophe
February 3, 2015
Keith contributed to the "Amazon Fury" solo mission, "Patrol Catastrophe," namely outlining the mission, writing fiction, and creating ancillary designs such as writing the VO dialogue for collections. This mission tasked players with finding a missing Amazon patrol, but... (Read more)
Tags: Amazon Fury Part II, ancillary design, Daybreak Games, multiplayer, quest design, single-player, SOE
The New Gods
August 6, 2014
Keith created a large amount of ancillary contact for "Halls of Power" in DC Universe Online, namely "The New Gods" mission that led players through each alert and operation, the Ancient Urgrund Weapons and their special abilities, and the... (Read more)
Tags: ancillary design, Daybreak Games, Halls of Power Part I, multiplayer, quest design, single-player, SOE, worldbuilding
Gotham Under Siege
April 30, 2014
Keith created the single-player content in the "Gotham Under Siege" area for DC Universe Online, part of the "Amazon Fury Part I" DLC. Players who purchase this DLC and have Combat Rating 100 can play this content. In this... (Read more)
Tags: Amazon Fury Part I, ancillary design, Daybreak Games, livestream, quest design, single-player, SOE
Mist Recovery
January 22, 2014
Keith created the "Mist Recovery" 8-player operation for DC Universe Online, part of the "War of the Light Part I" content. Gameplay was spread over three separate locations, ending in the new Mogo map for Heroes or Ranx map... (Read more)
Tags: ancillary design, boss fight, Daybreak Games, livestream, multiplayer, quest design, single-player, SOE, War of the Light Part I, wave battle, worldbuilding
Wrath in the Gotham Wastelands
August 29, 2013
Keith created the single-player content set in "Wrath" section of the new Gotham Wastelands area for DC Universe Online, part of the "Sons of Trigon" DLC. Players who purchase this DLC and have Combat Rating 84 can play this... (Read more)
Tags: ancillary design, boss fight, Daybreak Games, livestream, multiplayer, quest design, single-player, SOE, Sons of Trigon, worldbuilding
Companion Canticles Repeatable Quests
November 12, 2012
Arcane Legends includes a bard who tells stories so vivid, that players can experience these tales in the first person as actual quests. Keith was responsible for the initial "Companion Canticles" at the game's launch, including writing, map editing,... (Read more)
Tags: ancillary design, boss fight, multiplayer, quest design, single-player, Spacetime Studios, worldbuilding
Scorn Crusade Boss Fight
September 19, 2012
Keith created the boss fight at the end of the second part of the "Scorn Expansion" for Star Legends, which included map editing, enemy NPC creation, scripting, and writing. After clearing out the preceding enemies, and moving into the... (Read more)
Tags: ancillary design, boss fight, multiplayer, quest design, Scorn Expansion, single-player, Spacetime Studios, worldbuilding
Forgotten Treasure Dungeon
May 30, 2012
Keith was responsible for the Forgotten Treasure special event dungeon in Pocket Legends, including map editing, item reward creation, and enemy NPC creation and scripting. The Forgotten Treasure dungeon was for a limited-time event that focused on players "bashing"... (Read more)
Tags: ancillary design, boss fight, multiplayer, quest design, single-player, Spacetime Studios, worldbuilding
New Player Experience
February 1, 2008
Keith re-envisioned Dungeon Runners' new player experience, starting with a new "Helper Noobosaur" character permanently stationed at an eye-catching kiosk to act as both the single starting point for players and a knowledge base system for the questions most... (Read more)
Tags: ancillary design, Dew Valley, multiplayer, NCsoft, quest design, single-player, tutorial, worldbuilding