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Video Game Credits
March 22, 2016
Slayscape (2023-present, Lead Designer on an in-development battle royale, roguelite game.) Shroud of the Avatar (2015-present, Lead Quest and Level Designer on MMOG for Windows, Mac OS, and Linux, and on Steam in all three platforms) DC Universe Online... (Read more)
Tags: BioWare Austin, Catnip Games, Daybreak Games/SOE, Electronic Arts, NCsoft, Origin Systems, Pangaea, Portalarium, Spacetime Studios
Companion Canticles Repeatable Quests
November 12, 2012
Arcane Legends includes a bard who tells stories so vivid, that players can experience these tales in the first person as actual quests. Keith was responsible for the initial "Companion Canticles" at the game's launch, including writing, map editing,... (Read more)
Tags: ancillary design, boss fight, multiplayer, quest design, single-player, Spacetime Studios, worldbuilding
Scorn Crusade Boss Fight
September 19, 2012
Keith created the boss fight at the end of the second part of the "Scorn Expansion" for Star Legends, which included map editing, enemy NPC creation, scripting, and writing. After clearing out the preceding enemies, and moving into the... (Read more)
Tags: ancillary design, boss fight, multiplayer, quest design, Scorn Expansion, single-player, Spacetime Studios, worldbuilding
Forgotten Treasure Dungeon
May 30, 2012
Keith was responsible for the Forgotten Treasure special event dungeon in Pocket Legends, including map editing, item reward creation, and enemy NPC creation and scripting. The Forgotten Treasure dungeon was for a limited-time event that focused on players "bashing"... (Read more)
Tags: ancillary design, boss fight, multiplayer, quest design, single-player, Spacetime Studios, worldbuilding
Dark Legends Special Event Dungeon
May 30, 2012
Keith was responsible for a special event dungeon in Dark Legends, including map editing, item reward creation, and enemy NPC creation and scripting. The special event dungeon needed to be both repeatable and scalable based on player levels. Keith... (Read more)
Tags: boss fight, multiplayer, quest design, single-player, Spacetime Studios, worldbuilding