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Slayscape on Steam
May 28, 2024
Keith is the Lead Designer on Slayscape for Pangaea. Slayscape is a multiplayer online game with a PvP-focus. He creates and shepherds the game's content, system and level design, including developing character skills and gear. Although this game isn't... (Read more)
Tags: combat design, multiplayer, Pangaea, PvP, quest design, systems design, worldbuilding
Arena Boss Room
May 7, 2024
A standard element in Slayscape is progress to the next level is literally gated by an extra-tough fight in a "boss fight" room. As early development progressed, Keith creates several special rooms for this purpose. The Arena Boss Room was... (Read more)
Tags: boss fight, combat design, multiplayer, Pangaea, PvP, quest design, systems design, worldbuilding
Lava Boss Room
April 8, 2024
In Slayscape, progress from one level to another is gated by an extra-tough fight. During the earliest development stages, these "boss fights" repurposed common large rooms and added tougher enemies. Keith created the lava boss room to be Slayscape's first... (Read more)
Tags: boss fight, combat design, multiplayer, Pangaea, PvP, quest design, systems design, worldbuilding
Video Game Credits
March 22, 2016
Slayscape (2023-present, Lead Designer on an in-development battle royale, roguelite game.) Shroud of the Avatar (2015-present, Lead Quest and Level Designer on MMOG for Windows, Mac OS, and Linux, and on Steam in all three platforms) DC Universe Online... (Read more)
Tags: BioWare Austin, Catnip Games, Daybreak Games/SOE, Electronic Arts, NCsoft, Origin Systems, Pangaea, Portalarium, Spacetime Studios