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New Player Experience
February 1, 2008
Keith re-envisioned Dungeon Runners' new player experience, starting with a new "Helper Noobosaur" character permanently stationed at an eye-catching kiosk to act as both the single starting point for players and a knowledge base system for the questions most... (Read more)
Tags: ancillary design, Dew Valley, multiplayer, NCsoft, quest design, single-player, tutorial, worldbuilding