1000 Blank White Cards is a simple game. All you need is a handful of friends, some index cards, scissors, pens, and some imagination. You can read the rules here.
In short you and your pals make up your own cards and play with a sort-of standard clockwise deal, draw, discard process until no one can go any more. Each player creates a number of cards, and each card is given a name, a picture and some sort of action or score adjustment.
The score adjustments are usually plus or minus 100 1000 points (in 100 point increments). Alternatives to scores include actions like switching positives to minuses, making someone skip a turn, compelling someone to exchange cards with you, make the target person do a little jig, or anything you can think of.
You cycle out a number of old cards with each game. Cards are also created with each new game in fact they are created during each new game.
It's pure fun, people. Go read the rules.
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Bastion commented at 4:27 PM on September 14, 2003:
This sounds kinda fun, especialy for us artistic types. We should play it. Although I'm sure 90% of the cards we create will have the work "cock" on them.
Nobody commented at 7:51 PM on September 14, 2003:
"Although I'm sure 90% of the cards we create will have the work 'cock' on them."
Follow your bliss, m'boy.
Susan commented at 3:44 PM on September 15, 2003:
Are you operating on the assumption that 90% of our cards DIDN'T say 'cock'?
Actually, they probably didn't. We had giant robots, virgins, thumb kings, and big Irish heads on ours. So probably 75% then...
Bastion commented at 8:54 AM on September 16, 2003:
75%'s not bad. Here's my first card:
Picture: Large Rooster.
Text: I love me big red cock.
Points: +250
Jonathan commented at 6:23 PM on September 16, 2003:
This looks like fun. Going to try it this weekend, if at all possible. I'll let you know how it comes out.
Nobody commented at 7:45 PM on September 16, 2003:
Jonathan, I think you'll like it a lot. The basic procedure is easy to understand/pick up, and the game's comfortably creative atmosphere ends up encouraging cards anywhere from basically-simple to mildly witty to ingeniously devised to completely insane rule-breaking cards--and they're all good. :]
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